I am interested in adding digital layer to museum exhibitions, making museum apps, creating applications which are showcasing cultural landscape for local communities.
I can help you with:
-Showcasing history of the region
-Adding digital level to the exhibition
-Adding stories to your place
-Making games and visualisations
and many more!
My mission is to create best solutions with engaging and educational content for museums, municipalities and cultural organisations. Making games, apps and programmes is giving more equal and easier access to history, art and culture to widest group of people possible.
RECENT PROJECTS
AR QUEST URAJÄRVI MANOR
The second stage of DOORS – Digital Incubator for Museums supports 20 museums across Europe in the implementation of their digital pilots.
With AR Quest: Urajärvi Mansion, the Association of Uräjärvi Mansion´s Friends in Finland seeks to create numerous and meaningful ways for visitors to interact with the museum’s history, exhibits and landscape throughout the year.
We have designed: Urajärven Kartanon Ystävät Ry web page, including creating an art, 5 web based AR experiences with 5 3D scanned artifacts, redesigned Mister Hugo´s path and added AR experiments.
URAJÄRVEN KARTANON MYSTEERI
Hidden object mobile game for museum with gamification elements.
The game is supposed to show the history and artefacts of Urajarven Kartano Museum. All of the items and scenes are possible to sightsee in real life. Game can be used as advertisement for a real visit at the museum or fun review of things which have been seen on place. The game will have gamification elements, which will encourage people to visit Urajarven Kartano after playing the game.
We have made Game Design Document, user interface, art and game mechanics. With Samuli Nukala we have tested the game and published it on Googlpe Play Store and App Store.
ARKEOSYSMÄ
Treasure hunt style game to familiarize local community with the cultural landscape of Sysmä.
Concept of the educational game, showcasing the heritage of the village Sysmä. The idea of the game got founding from DigiDemo Konseptiavustukset (Concept development).
The research and the Game Design Document of the game has been created.
CV
SKILLS
Graphics
Photoshop
Illustrator
InDesign
Affinity
3D modelling
3Ds MAX
Blender
UX
Adobe XD
Figma
Motion and editing
After Effects
Premiere Pro
Digital design
WordPress
Areo
EDUCATION
01/01/2019–31/05/2023 South-Eastern Finland University of Applied Sciences Game Design
15/08/2017– 31/06/2018 Lahti University of Applied Sciences Open University, Graphic Designer
1/9/2005–30/9/2013 Adam Mickiewicz University in Poznań (Poland) Archaeology (unfinnished)
WORK EXERIENCE
October 2022–September 2023 Project Manager / Designer at the Urajärvi Manor
Leading the pilot project AR Quest: Urajärvi Manor in “Doors Digital Incubator for Museums”
March 2021–Jusne 2022 Project manager. South Eastern Finland University of Applied Sciences, Kouvola
Leading a group of designers, who make games for museum exhibition. Case Rajamuseo.
May 2021–September 2022 Project manager / Game designer/ Artist. South Eastern Finland University of Applied Sciences, Kouvola
Creaton of the mobile game “Urajärven kartanon mysteeri” avaliable on Google and App Store.
November 2016–December 2016 Graphic Designer. Osku Mediatalo, Kotka Work practice.
Internet and printed graphic work.
September 2012–March2017 Project Manager. Truso Association, Elbląg (Poland)
Volunteer work in Non Governmental Organization
Accountant, administration, project manager, craftsman teacher for children and adults
January 2009- September 2012 Documentalist. Archaeological and Historical Museum in Elblag
Digitalization, graphic design, organizing warehouse of artifacts
June 2003–2010 Archaeologist, Practical training on various excavation sites:
Truso – early medieval Viking emporium, Weklice – goth burial site, Krosno -goth burial site, Elbląg –
city excavations, Stargard Szczeciński – city excavations
MANAGERIAL SKILLS
Good communication skills gained through seminars;
Good ability to adapt to multicultural environments, gained through my work experience on various archaeological sites and project management jobs.
In 2015 I have finished The Academy of Entrepreneurship for Non Governmental Organizations organised by ESWIP through EU funding.
2009 Open Water Diver PADI
2009 – 2015 various courses in Poland like: EU project planning, leadership, motivation of a group,
evaluation of a project, time management in projects, Preservation of Cultural Heritage etc.
LANGUAGES
ENGLISH C1
FINNISH B.2.1
POLISH NATIVE